Frostveil

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
plant
Alineamiento
sin alineamiento
CA
16
Puntos de golpe
67 (9d8+27)
Velocidad
walk 10 ft., fly (varies; see Windborne ability)
Habilidades
Stealth +7
Resistencias
bludgeoning and piercing from nonmagical weapons
Inmunidades
cold
Vulnerabilidades
fire
Inmunidad a estados
blinded, charmed, deafened, frightened, prone
Sentidos
blindsight 100 ft.
Percepción pasiva
10
Idiomas
-
Desafío
4
FUE
20
+5
DES
20
+5
CON
16
+3
INT
1
−5
SAB
11
+0
CAR
1
−5

Rasgos

Chilling Acid

The frostveil's frozen acidic mist breaks down flesh and organic materials into usable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage.

False Appearance

While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.

Windborne

While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet.

Acciones

Multiattack

The frostveil makes three tendril attacks.

Tendril

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

If two tendrils hit the same target in a single turn, the target is engulfed.

Engulf

When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil.

Spirit Spores (Recharge 6)

In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds.

recharge

D6

Otros datos

description