Fzeglaich
Grim Hollow: Lairs of Etharis p. 79 (Third Party)
- Tamaño
- Mediano
- Tipo
- monstrosity
- Alineamiento
- caótico malvado
- CA
- 15 (natural armor)
- Puntos de golpe
- 90 (12d8+36)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +6, Wis +3
- Habilidades
- Perception +3, Stealth +6
- Resistencias
- bludgeoning, Piercing or Slashing damage from nonmagical attacks
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- one language
- Desafío
- 7
Rasgos
Proficiency Bonus
+3
Keen Hearing and Smell
The fzeglaich has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Rampage
When the fzeglaich reduces a creature to 0 hit points with a melee attack on its turn, the fzeglaich can take a bonus action to move up to half its speed and make a bite attack.
Regeneration
The fzeglaich regains 10 hit points at the start of its turn if it has at least 1 hit point. If the fzeglaich takes radiant damage, this trait doesn't function at the start of the fzeglaich's next turn.
Acciones
Multiattack
The fzeglaich makes two attacks, only one of which can be a bite.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be incapacitated until the end of its next turn. The fzeglaich regains hit points equal to the amount of necrotic damage dealt.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.
Otros datos
description
"We've been led to believe that vampires and werewolves are natural enemies. Convenient that two fearsome creatures would be so opposed to the other. Never did we imagine, nor prepare, for a time when they might unite."