Geleton Adventurer

The Griffon's Saddlebag: Book Two p. 365 (Third Party)

Tamaño
Mediano
Tipo
humanoid (geleton)
Alineamiento
cualquier alineamiento
CA
15 (breastplate)
Puntos de golpe
37 (5d8+15)
Velocidad
walk 30 ft.
Habilidades
Athletics +5, Investigation +2, Perception +1
Resistencias
acid
Inmunidad a estados
unconscious
Sentidos
blindsight 5 ft., darkvision 30 ft.
Percepción pasiva
11
Idiomas
Common, any one language
Desafío
2
Linaje
Geleton
FUE
16
+3
DES
13
+1
CON
17
+3
INT
10
+0
SAB
9
−1
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Dungeon Born

The geleton has advantage on any ability checks it makes to locate or identify hidden features of dungeons, such as traps or secret passageways.

Ooze Ancestry

The geleton doesn't need to breathe. The geleton doesn't require sleep, gaining the benefits of a long rest after spending 4 hours in a trance-like state. The geleton has advantage on saving throws against disease.

Acciones

Multiattack

The geleton makes two weapon attacks.

Longsword

Melee Weapon Attack: +5 on hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if wielded with two hands.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., on range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

Otros datos

description

Hapless adventurers that meet their untimely end in a corrupted forest sometimes return as a geleton: a symbiotic, collective lifeform between ooze and skeleton. Of such geletons, most can probably be found in the dungeons and ruins of these forests. As such, a geleton adventurer usually develops an almost preternatural ability to detect traps and defend themselves.