Ghiroo, The Superhydra
The Griffon's Saddlebag: Book Two p. 380 (Third Party)
- Tamaño
- Gargantuesco
- Tipo
- monstrosities
- Alineamiento
- neutral
- CA
- 22 (natural armor)
- Puntos de golpe
- 612 (35d20+245)
- Velocidad
- walk 40 ft., swim 40 ft.
- Salvaciones
- Str +18, Wis +13, Cha +13
- Habilidades
- Athletics +18, Perception +22
- Resistencias
- acid, cold, lightning, thunder
- Inmunidades
- poison, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Inmunidad a estados
- blinded, charmed, deafened, frightened, poisoned, stunned, unconscious
- Sentidos
- blindsight 30 ft., darkvision 300 ft.
- Percepción pasiva
- 32
- Idiomas
- Deep Speech, Draconic, Telepathy 300 ft.
- Desafío
- 30
Rasgos
Proficiency Bonus
+9
Hold Breathe
Grihoo can hold its breath indefinitely.
Infinite Heads
Grihoo has an infinite number of heads. Whenever it takes 60 or more damage in a single turn, one of its heads dies. On its next turn, the number of attacks it makes as part of its Multiattack decreases by one (to a minimum of three) and it can't use its Snappy Frenzy. At the end of Grihoo's turn, it replaces all of its missing heads that died since its last turn.
Legendary Resistance (5/Day)
If Grihoo fails a sasving throw, it can choose to succeed instead.
recharge
5/DAY
Magic Resistance
Grihoo has advantage on saving throws against spells and other magical effects.
Magic Weapons
Grihoo's weapon attacks are magical.
Reactive
Grihoo can take one reaction on every turn in a combat.
Acciones
Multiattack
Grihoo makes five bite attacks.
Bite
Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 20 (2d10+9) piercing damage plus 11 (2d10) force damage.
Snapping Frenzy
Grihoo unleashes a flurry of bites in its vicinity, making one bite attack against any number of creatures within 30 feet of it, with a separate attack roll for each target.
Transpositional Swallow (Recharge 5-6)
Grihoo chooses one creature it can see within 120 feet of it. The target must succeed on a DC 21 Charisma saving throw or be teleported inside of Grihoo's stomach. While inside Grihoo, the creature is blinded and restrained, it has total cover against attacks and other effects outside Grihoo, and it takes 28 (8d6) acid damage and 28 (8d6) force damage at the start of each of Grihoo's turns. If Grihoo takes 60 damage or more on a single turn, it must succeed on a DC 17 Constitution saving throw at the end of that turn or expel all creatures that were teleported inside of it, teleporting them to a random space on the ground within 60 feet of Grihoo. If Grihoo dies, a creature that was teleported inside of it is no longer restrained and can escape from the corpse by using 60 feet of movement, exiting prone.
recharge
D5
Reacciones
Counter Conjuration
When a creature Grihoo can see or hear within 300 feet of it casts a conjuration spell or magically summons a creature, a Grihoo interrupts the casting or summoning, causing it to fail and have no effect. Grihoo then regains hit points equal to 15 times the spell slot's level, if it interrupted a spell, or equal to the challenge rating of the creatures being summoned, if it interrupted a summoning.
Acciones legendarias
Legendary Actions (5/Turn)
The grihoo can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures' turn. Grihoo regains spent legendary actions at the start of its turn.
recharge
5/TURN
Bite
Grihoo makes one bite attack.
Teleport (Costs 2 Actions)
Grihoo magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Crushing Infinity (Costs 3 Actions)
Grihoo channels the overwhelming weight of infinity, crushing each creature inside of it. A swallowed creature must make a DC 24 (Constitution) saving throw, taking 55 (10d10) force damage on a failed save, or half as much damage on a successful one.
Otros datos
description
A true titan among creatures, the Superhydra is an ancient and terrifying entity. With powers of conjuration magic and a seemingly infinite and unfathomable number of heads, Grihoo manifests as a massive purple-headed hydra. Regardless of distance or relative size, the Superhydra manages to dwarf everything, leading scholars to believe that it exists partially outside our realm of reality. Followers of Grihoo tend to be vengeful, voracious, and violent, and occasionally seem driven to madness by their insights into infinity. Compared to many other patrons, Grihoo can often seem aloof from his followers, only bonding with those it deems competent and then leaving them to fend for themselves. Because of, or perhaps in spite of this detachment, the few warlocks devoted to the Superhydra are fearsome foes. They tend to be quick learners in combat prowess and magical skill, especially in the art of conjuration magics like those employed by their patron. Their fatal folly tends to be an abundance of overconfidence in their abilities and a stubborn unwillingness to trust or rely on others around them. Those able to push past this weakness are to be observed with caution, and preferably from a great distance. On the exceptionally rare occasion that mortals deem themselves foolhardy enough to challenge the Superhydra in open combat, they quickly learn that the power and concept of infinity is not just familiar to Grihoo, but a practiced tool. It has a truly unfathomable number of heads, powerful conjuration magic to transport instantaneously and prevent the escape of his foes, and a ferocity that simply cannot be understood without a firsthand witness. Suffice to say, those lucky enough to witness Grihoo's might and survive are, no matter what they might say, exactly that and nothing more: lucky.