Ghost Dragon

The Griffon's Saddlebag: Book Two p. 355 (Third Party)

Tamaño
Enorme
Tipo
undead
Alineamiento
Any Evil Alignment
CA
19 (natural armor)
Puntos de golpe
200 (16d12+96)
Velocidad
walk 0 ft., fly 80 ft. (hover)
Salvaciones
Dex +7, Con +12, Wis +8, Cha +12
Habilidades
Perception +14, Stealth +7
Resistencias
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing damage from nonmagical attacks
Inmunidades
necrotic, poison
Inmunidad a estados
charmed, exhaustion, frightened, grappled, paralyzed, petrified, prone, restrained
Sentidos
blindsight 60 ft., darkvision 120 ft.
Percepción pasiva
24
Desafío
19
Linaje
Dragon
FUE
13
+1
DES
12
+1
CON
22
+6
INT
15
+2
SAB
14
+2
CAR
23
+6

Rasgos

Proficiency Bonus

+6

Eternity

The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement

The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Acciones

Multiattack

The dragon can use its Horrifying Presence. It then makes three attacks: one with its bite and two with its claws.

Withering Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) necrotic damage plus 5 (1d10) cold damage.

Withering Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) necrotic damage.

Withering Tail

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) necrotic damage.

Horrifying Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4x10 years. A frightened creature can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Horrifying Presence for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Chilling Breath

The dragon exhales deathly cold energy in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) cold damage on a failed save, or half as much damage on a successful one.

recharge

D5

Acciones legendarias

Legendary Actions (3/Turn)

The dragon can take 3 legendary actions, choosing from the options below. only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

recharge

3/TURN

Detect

The dragon makes a Wisdom (Perception) check.

Tail Attack

The dragon makes a tail attack.

Etherealness (Costs 2 Actions)

The dragon enters the Ethereeal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Wing Attack (Costs 2 Actions)

The dragon beats its wings. Each creature 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 13 (2d6+6) necrotic damage and be knocked prone. The dragon can then fly up to half its flying speed.

Otros datos

description

In pursuit of knowledge or power, occasionally the soul of a chromatic dragon will accidentally or willfully ascend from its mortal trappings to terrorize the Ethereal Plane. Most often, a slain dragon will follow a pattern similar to other mortal creatures, becoming so consumed by the desire for vengeance that their incorporeal essence lingers. These vicious creatures are not to be underestimated upon observing their single-minded fury, for their bone-chilling breath weapon and life-sapping melee onslaught are truly formidable.

Undead Nature. A ghost dragon doesn't require air, food, drink, or sleep.