Githzerai Enlightened

Mordenkainen's Tome of Foes p. 208

Tamaño
Mediano
Tipo
humanoid (gith)
Alineamiento
legal neutral
CA
18
Puntos de golpe
112 (15d8+45)
Velocidad
walk 30 ft.
Salvaciones
Str +6, Dex +8, Int +7, Wis +8
Habilidades
Arcana +7, Insight +8, Perception +8
Percepción pasiva
18
Idiomas
Gith
Desafío
10
Linaje
Githzerai
Entorno
desert, mountain, urban
FUE
14
+2
DES
19
+4
CON
16
+3
INT
17
+3
SAB
19
+4
CAR
13
+1

Rasgos

Psychic Defense

While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Innate Spellcasting (Psionics)

The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)
  • 3/day each: blur, expeditious retreat, feather fall, jump, see invisibility, shield
  • 1/day each: haste, plane shift, teleport

Acciones

Multiattack

The githzerai makes three unarmed strikes.

Unarmed Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.

Temporal Strike (Recharge 6)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.

recharge

D6

Conjuros

mage hand, blur, expeditious retreat, feather fall, jump, see invisibility, shield, haste, plane shift, teleport

Otros datos

description

The githzerai are a check on the githyanki and the illithids. The githyanki are a check on the githzerai and the illithids. Thus, three unequal forces enforce the Balance.

Githzerai Enlightened: Githzerai never stop training. They spend long hours in meditation to transcend the limits of their forms and to apprehend the nature of reality. Zerths who complete the next tier of their training become one of the githzerai known as the enlightened.

Gith: The descendants of an ancient people—so old their original name has been lost—have turned against each other, becoming vicious enemies divided over mortality, purpose, and the machinations of their leaders. The bellicose githyanki terrorize the Astral Plane, raiding into other worlds to plunder the multiverse of its magic and riches. The githzerai live apart from the rest of the cosmos, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped endures, and both githyanki and githzerai are dedicated to hunting their ancestral foes.

What would become of this multiverse if githyanki didn't guard the Astral Plane from the illithid menace? What would reality become if beings of thought ruled the plane of thought?