Gnoll Flesh Gnawer

Volo's Guide to Monsters p. 154

Tamaño
Mediano
Tipo
humanoid (gnoll)
Alineamiento
caótico malvado
CA
14 (studded leather armor)
Puntos de golpe
22 (4d8+4)
Velocidad
walk 30 ft.
Salvaciones
Dex +4
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Gnoll
Desafío
1
Linaje
Gnoll
Entorno
grassland, forest, hill, arctic
FUE
12
+1
DES
14
+2
CON
12
+1
INT
8
−1
SAB
10
+0
CAR
8
−1

Rasgos

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Acciones

Multiattack

The gnoll makes three attacks: one with its bite and two with its shortsword.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sudden Rush

Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Otros datos

description

If any group of gnolls could be said to be more feral than the others, that distinction would go to the flesh gnawers. These gnolls eschew the use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down stragglers and finish off wounded foes.