Graz'zt
Mordenkainen Presents: Monsters of the Multiverse p. 148,
- Tamaño
- Grande
- Tipo
- fiend (demon)
- Alineamiento
- caótico malvado
- CA
- 20 (natural armor)
- Puntos de golpe
- 346 (33d10+165)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +9, Con +12, Wis +12
- Habilidades
- Deception +15, Perception +12, Persuasion +15
- Resistencias
- cold, fire, lightning
- Inmunidades
- poison; bludgeoning, piercing, and slashing that is nonmagical
- Inmunidad a estados
- charmed, exhaustion, frightened, poisoned
- Sentidos
- truesight 120 ft.
- Percepción pasiva
- 22
- Idiomas
- all, telepathy 120 ft.
- Desafío
- 24
Rasgos
Proficiency Bonus
+7
Legendary Resistance (3/Day)
If Graz'zt fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Magic Resistance
Graz'zt has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
Graz'zt makes two Wave of Sorrow attacks. He can replace one attack with a use of Spellcasting.
Wave of Sorrow (Greatsword)
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) force damage plus 14 (4d6) acid damage.
Spellcasting
Graz'zt casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
- At will: charm person, detect magic, dispel magic
- 3/day each: darkness, dominate person, telekinesis, teleport
- 1/day each: dominate monster, greater invisibility
Teleport
Graz'zt teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Lair Actions
On initiative count 20 (losing initiative ties), Graz'zt can take one of the following lair actions; he can't take the same lair action two rounds in a row:
Command: Graz'zt casts the command spell on every creature of his choice in the lair. He needn't see each one, but he must be aware that an individual is in the lair to target that creature. He issues the same command to all the targets.
Conjure Mirrors: Smooth surfaces within the lair become as reflective as a polished mirror. Until a different lair action is used, creatures within the lair have disadvantage on Dexterity (Stealth) checks made to hide.
Change Shape (Bonus Action)
Graz'zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed.
Reacciones
Negate Spell (Recharge 5-6)
Graz'zt tries to interrupt a spell he sees a creature casting within 60 feet of him. If the spell is 3rd level or lower, the spell fails and has no effect. If the spell is 4th level or higher, Graz'zt makes a Charisma check against a DC of 10 + the spell's level. On a success, the spell fails and has no effect.
recharge
D5
Acciones legendarias
Legendary Actions (3/Day)
Graz'zt can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Graz'zt regains spent legendary actions at the start of its turn.
recharge
3/DAY
Abyssal Magic
Graz'zt uses Spellcasting or Teleport.
Attack
Graz'zt makes one Wave of Sorrow attack.
Dance, My Puppet!
One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.
Conjuros
charm person, detect magic, dispel magic, darkness, dominate person, telekinesis, teleport, dominate monster, greater invisibility