Great Mandrake

Creature Codex (3pp)

Tamaño
Diminuto
Tipo
plant
Alineamiento
sin alineamiento
CA
11 (natural armor)
Puntos de golpe
44 (8d4+24)
Velocidad
walk 10 ft.
Inmunidades
poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
tremorsense 60 ft.
Percepción pasiva
10
Idiomas
Common
Desafío
1
FUE
14
+2
DES
8
−1
CON
16
+3
INT
4
−3
SAB
11
+0
CAR
12
+1

Acciones

Multiattack

A great mandrake makes two attacks with its bite.

When its shriek is available, it can use the shriek in place of one bite attack.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Shriek (Recharge 3-6)

Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage.

If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.

recharge

D3

Otros datos

description