Great Mandrake
Creature Codex (3pp)
- Tamaño
- Diminuto
- Tipo
- plant
- Alineamiento
- sin alineamiento
- CA
- 11 (natural armor)
- Puntos de golpe
- 44 (8d4+24)
- Velocidad
- walk 10 ft.
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, poisoned
- Sentidos
- tremorsense 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Common
- Desafío
- 1
FUE
14
+2
DES
8
−1
CON
16
+3
INT
4
−3
SAB
11
+0
CAR
12
+1
Acciones
Multiattack
A great mandrake makes two attacks with its bite.
When its shriek is available, it can use the shriek in place of one bite attack.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Shriek (Recharge 3-6)
Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage.
If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.
recharge
D3