Green Abishai
Mordenkainen Presents: Monsters of the Multiverse p. 40,
- Tamaño
- Mediano
- Tipo
- fiend (devil)
- Alineamiento
- typically lawful evil
- CA
- 18 (natural armor)
- Puntos de golpe
- 195 (26d8+78)
- Velocidad
- walk 30 ft., fly 40 ft.
- Salvaciones
- Int +8, Cha +9
- Habilidades
- Deception +9, Insight +6, Perception +6, Persuasion +9
- Resistencias
- cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- Inmunidades
- fire, poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 16
- Idiomas
- Draconic, Infernal, telepathy 120 ft.
- Desafío
- 15
- Linaje
- Abishai
Rasgos
Proficiency Bonus
+5
Devil's Sight
Magical darkness doesn't impede the abishai's darkvision.
Magic Resistance
The abishai has advantage on saving throws against spells and other magical effects.
Acciones
Multiattack
The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
Fiendish Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 (3d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
- At will: alter self, major image
- 3/day each: charm person, detect thoughts, fear
- 1/day each: confusion, dominate person, mass suggestion
Conjuros
alter self, major image, charm person, detect thoughts, fear, confusion, dominate person, mass suggestion