Grung Elite Warrior

Mordenkainen Presents: Monsters of the Multiverse p. 150,

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
13
Puntos de golpe
49 (9d6+18)
Velocidad
walk 25 ft., climb 25 ft.
Salvaciones
Dex +5
Habilidades
Athletics +2, Perception +2, Stealth +5, Survival +2
Inmunidades
poison
Inmunidad a estados
poisoned
Percepción pasiva
12
Idiomas
Grung
Desafío
2
Linaje
Grung
FUE
7
−2
DES
16
+3
CON
15
+2
INT
10
+0
SAB
11
+0
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Amphibious

The grung can breathe air and water.

Poisonous Skin

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Water Dependency

If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.

Acciones

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.

Mesmerizing Chirr (Recharge 6)

The grung makes a chirring noise to which grungs are immune. Each Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.

recharge

D6

Otros datos

description