Grung Wildling

Mordenkainen Presents: Monsters of the Multiverse p. 150,

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
16 (natural armor)
Puntos de golpe
27 (5d6+10)
Velocidad
walk 25 ft., climb 25 ft.
Salvaciones
Dex +5
Habilidades
Athletics +2, Perception +4, Stealth +5, Survival +4
Inmunidades
poison
Inmunidad a estados
poisoned
Percepción pasiva
14
Idiomas
Grung
Desafío
1
Linaje
Grung
FUE
7
−2
DES
16
+3
CON
15
+2
INT
10
+0
SAB
15
+2
CAR
11
+0

Rasgos

Proficiency Bonus

+2

Amphibious

The grung can breathe air and water.

Poisonous Skin

Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap

The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Water Dependency

If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.

Acciones

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) poison damage.

Shortbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.

Spellcasting

The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

  • At will: druidcraft
  • 3/day each: cure wounds, spike growth
  • 2/day: plant growth

Conjuros

druidcraft, cure wounds, spike growth, plant growth

Otros datos

description