Gryz Alakritos

Critical Role: Call of the Netherdeep p. 81

Tamaño
Pequeño
Tipo
humanoid (goblin, wizard)
Alineamiento
neutral bueno
CA
12
Puntos de golpe
82 (15d8+15)
Velocidad
walk 30 ft.
Salvaciones
Int +7, Wis +6
Habilidades
Arcana +7, History +7, Insight +6, Perception +6
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common plus three other languages, Goblin
Desafío
5
Linaje
Scholarly Mastermind
FUE
10
+0
DES
14
+2
CON
13
+1
INT
18
+4
SAB
16
+3
CAR
14
+2

Rasgos

Proficiency Bonus

+3

Nimble Escape

Gryz can take the Disengage or Hide action as a bonus action on each of its turns.

Acciones

Multiattack

Gryz makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Spellcasting

Gryz casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

  • At will: alter self, light, mage hand
  • 1/day each: comprehend languages, mage armor, zone of truth

Conjuros

alter self, light, mage hand, comprehend languages, mage armor, zone of truth

Otros datos

description