Hadozee Shipmate
Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 29
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- cualquier alineamiento
- CA
- 12
- Puntos de golpe
- 9 (2d8)
- Velocidad
- walk 30 ft., climb 30 ft.
- Salvaciones
- con +2, dex +4
- Habilidades
- survival +6, perception +4
- Percepción pasiva
- 14
- Idiomas
- Common, Hadozee
- Desafío
- 1/8
Rasgos
Proficiency Bonus
+2
Glide
If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Acciones
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reacciones
Safe Descent
When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
Otros datos
description
Hadozees are slender, highly adaptive Humanoids with simian features and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship's gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off.
Hadozee shipmates make up much of the crew aboard some spelljamming ships.