Haunted Giant
Creature Codex (3pp)
- Tamaño
- Enorme
- Tipo
- giant
- Alineamiento
- caótico neutral
- CA
- 20 (natural armor)
- Puntos de golpe
- 126 (12d12+48)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +2, Con +7, Wis +2
- Habilidades
- Athletics +8, Perception +2
- Percepción pasiva
- 12
- Idiomas
- Giant
- Desafío
- 6
- Entorno
- badlands, mountain
Rasgos
Ancestral Spirits
Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can't take actions. Each uses the giant's AC and saving throws, has 15 hp and can only be harmed by radiant damage.
If an ancestral spirit is reduced to 0 hp, it disappears temporarily. Reduce the giant's AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can't be turned.
Reckless
At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits.
See Invisibility
The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits.
Steadfast
The giant is immune to the charmed and frightened conditions. This trait is granted by the ancestral spirits.
Acciones
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock
Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.