Haunted Reflection
The Griffon's Saddlebag: Book Two p. 356 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- legal malvado
- CA
- 12 (natural armor)
- Puntos de golpe
- 75 (10d8+30)
- Velocidad
- walk 0 ft., fly 20 ft. (hover)
- Salvaciones
- Con +5
- Habilidades
- Deception +5, Perception +4
- Inmunidades
- poison, radiant
- Inmunidad a estados
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- understands all languages it spoke in life but can't speak
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Death Shift
If damage reduces the reflect to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is thunder or from a critical hit. The reflection automatically fails this saving throw if there are no other reflective surfaces within 60 feet of it. On a success, the reflection regains 10 hit points and uses its Mirror Step (no action required) as the previous reflexive surface that contained it is destroyed.
Limited Telepathy
The reflection can magically communicate simple ideas, emotions and images telepathically with any creature within 100 feet of it that can understand a language.
Unsettling Glare
When a creature that can see the reflection starts its turn within 60 feet of the reflection, the reflection can force the creature to make a DC 13 Wisdom saving throw if the reflection isn't incapacitated. A target automatically succeeds on this saving throw if it can't be frightened. On a failed save, the creature has disadvantage on ability checks and its speed is halved until the start of its next turn. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the reflection until the start of its next turn, when it can avert its eyes again. If the creature looks at the reflection in the meantime, it must immediately make the save.
Acciones
Concentrated Ire
The reflection focuses a wave of psychic fury at one creature it can see within 120 feet of it. The target must make a DC 13 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that has averted its eyes from the reflection has advantage on this saving throw, and takes no damage if it succeeds on the save.
Mirror Step
The reflection teleports into another nonmagical, metallic reflective surface of its choice that it can see within 60 feet.
Reacciones
Magic Reflection
When the reflection is the only target of a spell or other magical effect that misses it or whose saving throw it succeeds, the reflection reflects the spell or effect back at its source. The source must be within 120 feet of the reflection or this effect fails. The reflection uses the spell save DC, attack bonus, and spellcasting ability of the original source.
Otros datos
description
When an eminently-wrathful soul is murdered within view of a mirror, it can sometimes become trapped within. This haunted reflection can only interact with the material plane in a very limited fashion, but is dangerous nonetheless. With concentrated rage as it's weapon, it hunts those that it deems undeserving of life, that still possess the joy it no longer can. Those who wish to confront a reflection should be especially wary of using magic against it, lest they find themselves suffering from the rebounded spell. They should also take care to destroy other reflective surfaces nearby, lest it escape.
Undead Nature. A haunted reflection doesn't require air, food, drink, or sleep.