Haze Wight

Dungeons of Drakkenheim p. 198 (Third Party)

Tamaño
Mediano
Tipo
undead
Alineamiento
neutral malvado
CA
14 (studded leather)
Puntos de golpe
45 (6d8+18)
Velocidad
walk 30 ft.
Habilidades
Perception +3, Stealth +4
Resistencias
Necrotic, bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't silvered
Inmunidades
Poison
Inmunidad a estados
Exhaustion, Poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
the languages it knew in life
Desafío
3
Linaje
Haze
FUE
15
+2
DES
14
+2
CON
16
+3
INT
10
+0
SAB
13
+1
CAR
15
+2

Rasgos

Proficiency Bonus

+2

Sunlight Sensitivity

While in sunlight, the haze wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The haze wight makes two longsword attacks or two longbow attacks. It can use its Contaminated Touch or Create Haze Husk in place of one longsword attack.

Contaminated Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or gain one level of contamination.

Create Haze Husk

The wight targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. It rises as a haze husk in an unoccupied space within 5 feet. The haze husk is under the wight's control. The wight can have no more than 12 haze husks under its control at one time.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Otros datos

description

A haze wight is more sentient than their haze husk minions, but has still been stripped of their former life. Many were former adventurers, military officers, or mighty warriors who died in the Haze. Many still believe themselves to be great heroes rallying the common folk of Drakkenheim against invaders, but in their madness they see all humanoids as monsters.