Haze Wight
Dungeons of Drakkenheim p. 198 (Third Party)
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 14 (studded leather)
- Puntos de golpe
- 45 (6d8+18)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +3, Stealth +4
- Resistencias
- Necrotic, bludgeoning, Piercing or Slashing damage from nonmagical attacks that aren't silvered
- Inmunidades
- Poison
- Inmunidad a estados
- Exhaustion, Poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- the languages it knew in life
- Desafío
- 3
- Linaje
- Haze
Rasgos
Proficiency Bonus
+2
Sunlight Sensitivity
While in sunlight, the haze wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Acciones
Multiattack
The haze wight makes two longsword attacks or two longbow attacks. It can use its Contaminated Touch or Create Haze Husk in place of one longsword attack.
Contaminated Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or gain one level of contamination.
Create Haze Husk
The wight targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. It rises as a haze husk in an unoccupied space within 5 feet. The haze husk is under the wight's control. The wight can have no more than 12 haze husks under its control at one time.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Otros datos
description
A haze wight is more sentient than their haze husk minions, but has still been stripped of their former life. Many were former adventurers, military officers, or mighty warriors who died in the Haze. Many still believe themselves to be great heroes rallying the common folk of Drakkenheim against invaders, but in their madness they see all humanoids as monsters.