Herald of Fire

Creature Codex (3pp) p. 215

Tamaño
Grande
Tipo
dragon
Alineamiento
legal malvado
CA
16 (natural armor)
Puntos de golpe
136 (16d10+48)
Velocidad
walk 30 ft., fly 50 ft.
Salvaciones
Str +7, Dex +4, Wis +5
Habilidades
Perception +5
Resistencias
lightning; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidades
fire, poison
Vulnerabilidades
cold
Inmunidad a estados
charmed, exhaustion, paralyzed, poisoned, stunned, unconscious
Sentidos
darkvision 120 ft.
Percepción pasiva
15
Idiomas
Common, Draconic, Infernal
Desafío
12
FUE
17
+3
DES
10
+0
CON
17
+3
INT
12
+1
SAB
12
+1
CAR
18
+4

Rasgos

Blood Frenzy

The herald of fire has advantage on melee attack rolls against any creature that doesn't have all its hp.

Hidden Herald

The herald of fire can use its action to polymorph into a Medium dragonborn, Medium human, Small kobold, or back into its true draconic humanoid form. In each form, its eyes glow with magical fire and it wears a silver sword, revealing its identity as a herald. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying, other than the silver sword, transforms with it. It reverts to its true form if it dies.

Legendary Resistance (3/Day)

If the herald fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Weapons

The herald's weapon attacks are magical.

Scales of Justice

At the start of each of the herald's turns, each creature within 30 feet of it must succeed on a DC 16 Charisma saving throw or speak only the truth until the start of the herald's next turn while within 30 feet of the herald.

Treasure Sense

The herald can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Acciones

Multiattack

The herald of fire makes two fire claw attacks. If both attacks hit the same target, the target ignites. Until a creature takes an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns.

Fire Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 7 (2d6) fire damage.

Fiery Lance (Recharge 5-6)

The herald magically shoots fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Strength saving throw. On a failure, a target takes 42 (12d6) fire damage and, if it is Huge or smaller, is pushed up to 15 feet away from the herald. On a success, a target takes half the damage and isn't pushed.

recharge

D5

Acciones legendarias

Legendary Actions (4/Turn)

The dragon can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

The herald of fire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The herald regains spent legendary actions at the start of its turn.

Fiery Claw

The herald makes one fiery claw attack.

Detect

The herald makes a Wisdom (Perception) check.

Immolate Foe (Costs 2 Actions)

The herald of fire calls down searing, crimson fire in a 10-foot-radius, 40-foot-high cylinder centered on a point the herald can see within 120 feet of it.

When a creature enters the area for the first time on a turn or starts its turn there, it is engulfed in flames and must make a DC 16 Dexterity saving throw. The creature takes 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried ignite. The pillar of fire lasts until the herald uses this legendary action again or until the herald dies.

Otros datos

description