Hertilod

Vecna: Eve of Ruin p. 223

Tamaño
Enorme
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
14
Puntos de golpe
241 (21d12+105)
Velocidad
walk 50 ft., climb 50 ft.
Salvaciones
Str +12, Dex +10
Habilidades
Perception +8
Resistencias
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
blindsight 30 ft., tremorsense 60 ft.
Percepción pasiva
18
Desafío
17
FUE
23
+6
DES
18
+4
CON
20
+5
INT
3
−4
SAB
15
+2
CAR
10
+0

Rasgos

Proficiency Bonus

+6

Legendary Resistances (3/Day)

If the hertilod fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The hertilod has advantage on saving throws against spells and other magical effects.

Shock Susceptibility

If the hertilod takes lightning damage, its speed is halved until the end of its next turn, and it must succeed on a DC 15 Constitution saving throw or immediately regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.

Spider Climb

The hertilod can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The hertilod makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has total cover against attacks and other effects outside the hertilod. At the start of each of the hertilod's turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod's gullet.

The hertilod's gullet can hold up to two creatures at a time. If the hertilod takes 40 damage or more on a single turn from a swallowed creature, the hertilod must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Acciones legendarias

Legendary Actions (3/Turn)

The Hertilod can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Hertilod regains spent legendary actions at the start of its turn.

recharge

3/TURN

Sprint

The hertilod moves up to its speed. This movement doesn't provoke opportunity attacks.

Feed (Costs 2 Actions)

The hertilod drains life from the creatures in its gullet to bolster itself. Each creature in the hertilod's gullet takes 10 (3d6) necrotic damage, and the hertilod regains a number of hit points equal to the damage.

Otros datos

description