Horncaller

Guildmasters' Guide to Ravnica p. 253

Tamaño
Mediano
Tipo
humanoid (any race)
Alineamiento
legal bueno
CA
13 (hide armor)
Puntos de golpe
39 (6d8+12)
Velocidad
walk 30 ft.
Habilidades
Animal Handling +4, Nature +2, Perception +4
Percepción pasiva
14
Idiomas
Common plus any one language
Desafío
1
FUE
13
+1
DES
12
+1
CON
14
+2
INT
10
+0
SAB
14
+2
CAR
13
+1

Rasgos

Innate Spellcasting

The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:

  • 1/day each: bless, conjure animals

Speak with Beasts

The horncaller can communicate with beasts as if they shared a language.

Acciones

Multiattack

The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.

Staff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

One with the Worldsoul

The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.

Conjuros

bless, conjure animals

Otros datos

description

Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and parks.