Hutijin

Mordenkainen Presents: Monsters of the Multiverse p. 157,

Tamaño
Grande
Tipo
fiend (devil)
Alineamiento
legal malvado
CA
19 (natural armor)
Puntos de golpe
200 (16d10+112)
Velocidad
walk 30 ft., fly 60 ft.
Salvaciones
Dex +9, Con +14, Wis +11
Habilidades
Intimidation +14, Perception +11
Resistencias
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Inmunidades
fire, poison
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
21
Idiomas
all, telepathy 120 ft.
Desafío
21
FUE
27
+8
DES
15
+2
CON
25
+7
INT
23
+6
SAB
19
+4
CAR
25
+7

Rasgos

Proficiency Bonus

+7

Infernal Despair

Each creature within 30 feet of Hutijin that isn't a devil makes saving throws with disadvantage.

Legendary Resistance (3/Day)

If Hutijin fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Hutijin has advantage on saving throws against spells and other magical effects.

Regeneration

Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.

Acciones

Multiattack

Hutijin makes one Bite attack, one Claw attack, one Mace attack, and one Tail attack.

Bite

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) fire damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) cold damage.

Mace

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) force damage.

Tail

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) thunder damage.

Spellcasting

Hutijin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

  • At will: alter self (can become Medium when changing his appearance), detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall of fire
  • 3/day: dispel magic

Teleport

Hutijin teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Reacciones

Fearful Voice (Recharge 5-6)

In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.

recharge

D5

Acciones legendarias

Legendary Actions (3/Day)

Hutijin can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Hutijin regains spent legendary actions at the start of its turn.

recharge

3/DAY

Attack

Hutijin makes one Claw, Mace, or Tail attack.

Teleport

Hutijin uses Teleport.

Lightning Storm (Costs 2 Actions)

Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

Otros datos

description