Hybrid Shocker

Guildmasters' Guide to Ravnica p. 218

Tamaño
Mediano
Tipo
humanoid (simic hybrid)
Alineamiento
neutral bueno
CA
12
Puntos de golpe
39 (6d8+12)
Velocidad
walk 30 ft.
Inmunidades
lightning
Percepción pasiva
11
Idiomas
Common plus any one language
Desafío
1
Linaje
Shocker
FUE
13
+1
DES
14
+2
CON
14
+2
INT
10
+0
SAB
12
+1
CAR
9
−1

Rasgos

Electrified Body

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Acciones

Multiattack

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

Otros datos

description

Simic Hybrids: The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.