Icewind Kobold Zombie
Icewind Dale: Rime of the Frostmaiden p. 297
- Tamaño
- Pequeño
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 9 (scraps of hide armor)
- Puntos de golpe
- 19 (3d6+9)
- Velocidad
- walk 20 ft.
- Salvaciones
- Wis +0
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- understands Common and Draconic but can't speak
- Desafío
- 1/8
- Linaje
- Kobold, Zombie
FUE
8
−1
DES
6
−2
CON
16
+3
INT
3
−4
SAB
6
−2
CAR
3
−4
Rasgos
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature
The zombie doesn't require air, food, drink, or sleep.
Acciones
Javelin
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.
Otros datos
description
The necromancer Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.