Icewind Kobold Zombie

Icewind Dale: Rime of the Frostmaiden p. 297

Tamaño
Pequeño
Tipo
undead
Alineamiento
neutral malvado
CA
9 (scraps of hide armor)
Puntos de golpe
19 (3d6+9)
Velocidad
walk 20 ft.
Salvaciones
Wis +0
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
8
Idiomas
understands Common and Draconic but can't speak
Desafío
1/8
Linaje
Kobold, Zombie
FUE
8
−1
DES
6
−2
CON
16
+3
INT
3
−4
SAB
6
−2
CAR
3
−4

Rasgos

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature

The zombie doesn't require air, food, drink, or sleep.

Acciones

Javelin

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.

Otros datos

description

The necromancer Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.