Idolic Deity

Tome of Beasts (Third Party)

Tamaño
Pequeño
Tipo
construct
Alineamiento
neutral malvado
CA
17 (natural armor)
Puntos de golpe
90 (12d6+48)
Velocidad
walk 0 ft., fly 30 ft.
Salvaciones
Wis +3
Habilidades
Deception +8, Stealth +8
Resistencias
cold; bludgeoning, piercing, and slashing from nonmagical weapons
Inmunidades
poison
Vulnerabilidades
fire
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
telepathy 60 ft.
Desafío
8
FUE
14
+2
DES
20
+5
CON
18
+4
INT
10
+0
SAB
11
+0
CAR
20
+5

Rasgos

Stealth in darkness

The idolic diety gains an additional +3 to Stealth (+11 in total) in dim light or darkness.

Apostasy Aura

The idolic deity's presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect.

Incorporeal Movement

The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth

While in dim light or darkness, the idolic deity can take the Hide action as a bonus action.

Acciones

Multiattack

The idolic deity uses Seduce the Righteous and makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Seduce the Righteous

The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle.

Otros datos

description