Intellect Snare

Phandelver and Below: The Shattered Obelisk p. 208

Tamaño
Pequeño
Tipo
aberration
Alineamiento
typically neutral evil
CA
14
Puntos de golpe
99 (18d6+36)
Velocidad
walk 0 ft., fly 45 ft. (hover)
Salvaciones
Wis +6, Cha +3, Int +9
Inmunidades
psychic
Inmunidad a estados
blinded, charmed, frightened, prone
Sentidos
blindsight 120 ft. (can't see beyond this radius)
Percepción pasiva
13
Idiomas
Deep Speech, telepathy 120 ft.
Desafío
8
FUE
13
+1
DES
18
+4
CON
15
+2
INT
23
+6
SAB
17
+3
CAR
11
+0

Rasgos

Proficiency Bonus

+3

Cacophony of Minds

Any creature that starts its turn within 30 feet of the intellect snare must succeed on a DC 17 Wisdom saving throw or have the incapacitated condition for 1 minute. An incapacitated creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. A creature that succeeds on the saving throw is immune to this intellect snare's Cacophony of Minds for 24 hours.

Magic Resistance

The intellect snare has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The intellect snare makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (1d8 + 6) force damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 17).

Siphon Thoughts (Bonus Action)

The intellect snare targets one creature it is grappling. The target must make a DC 17 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one. The intellect snare then regains a number of hit points equal to the amount of damage taken.

Otros datos

description