Iron Maw Gladiator

The Griffon's Saddlebag: Book Two p. 391 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any)
Alineamiento
cualquier alineamiento
CA
17
Puntos de golpe
153 (18d8+72)
Velocidad
walk 40 ft.
Salvaciones
Dex +6
Habilidades
Athletics +7, Intimidation +8
Resistencias
fire
Inmunidad a estados
frightened
Percepción pasiva
11
Idiomas
Common plus Abyssal or Infernal
Desafío
8
Linaje
Gladiator
FUE
19
+4
DES
16
+3
CON
18
+4
INT
9
−1
SAB
12
+1
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Feral Instinct

The gladiator has advantage on initiative rolls. Additionally, if the gladiator is surprised at the beginning of combat and isn't incapacitated, it can act normally on its first turn, but only if it enters its rage before doing anything else on that turn.

Hellborn

The gladiator has advantage on any Charisma (Intimidation) or Charisma (Persuasion) check it makes when interacting with fiends.

Planar Conspirator

The gladiator can cast the contact other plane spell, but only as a ritual.

recharge

1/DAY

Rage

As a bonus action the gladiator can enter a rage that lasts for 1 minute. The rage ends early if the gladiator is knocked unconscious or if its turn ends and it hasn't attacked a hostile creature or taken damage since its last turn. While raging, the gladiator gains the following benefits:

  • It has advantage on Strength checks and Strength saving throws.
  • It gains a +3 bonus to the damage roll of any melee weapon attacks it makes (included in the attack).
  • It has resistance to bludgeoning, piercing, and slashing damage.
  • If it succeeds on a grapple check, the target takes 3 (1d6) fire damage, and it takes another 3 (1d6) fire damage at the end of each of its turns until the grapple ends.

recharge

4/DAY

Reckless

At the start of its turn, the gladiator can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defense

While the gladiator isn't wearing any armor, its AC includes its Constitution modifier. It can use a shield and still gain this benefit.

Acciones

Multiattack

The gladiator makes two melee attacks. While the barbarian is raging, it can make one additional attack with its claw.

Greataxe

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, or 14 (2d6+7) slashing damage while raging.

Hellfire Claw (While Raging Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning or slashing damage (gladiator's choice) plus 3 (1d6) fire damage.

Otros datos

description

Those few warriors that survive or even thrive within the Iron Maw Arena become full-fledged gladiators, favorite playthings of Magmarath's denizens. The long-term effects of their fiendish transfusion often results in an uncontrollable blood fury, making them exceptionally dangerous both in and outside the Arena's walls. These champions blend into the vicious crowds, just as comfortable in Magmarath as its fiendish denizens.