Iron Maw Gladiator
The Griffon's Saddlebag: Book Two p. 391 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- Alineamiento
- cualquier alineamiento
- CA
- 17
- Puntos de golpe
- 153 (18d8+72)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +6
- Habilidades
- Athletics +7, Intimidation +8
- Resistencias
- fire
- Inmunidad a estados
- frightened
- Percepción pasiva
- 11
- Idiomas
- Common plus Abyssal or Infernal
- Desafío
- 8
- Linaje
- Gladiator
Rasgos
Proficiency Bonus
+3
Feral Instinct
The gladiator has advantage on initiative rolls. Additionally, if the gladiator is surprised at the beginning of combat and isn't incapacitated, it can act normally on its first turn, but only if it enters its rage before doing anything else on that turn.
Hellborn
The gladiator has advantage on any Charisma (Intimidation) or Charisma (Persuasion) check it makes when interacting with fiends.
Planar Conspirator
The gladiator can cast the contact other plane spell, but only as a ritual.
recharge
1/DAY
Rage
As a bonus action the gladiator can enter a rage that lasts for 1 minute. The rage ends early if the gladiator is knocked unconscious or if its turn ends and it hasn't attacked a hostile creature or taken damage since its last turn. While raging, the gladiator gains the following benefits:
- It has advantage on Strength checks and Strength saving throws.
- It gains a +3 bonus to the damage roll of any melee weapon attacks it makes (included in the attack).
- It has resistance to bludgeoning, piercing, and slashing damage.
- If it succeeds on a grapple check, the target takes 3 (1d6) fire damage, and it takes another 3 (1d6) fire damage at the end of each of its turns until the grapple ends.
recharge
4/DAY
Reckless
At the start of its turn, the gladiator can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Defense
While the gladiator isn't wearing any armor, its AC includes its Constitution modifier. It can use a shield and still gain this benefit.
Acciones
Multiattack
The gladiator makes two melee attacks. While the barbarian is raging, it can make one additional attack with its claw.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage, or 14 (2d6+7) slashing damage while raging.
Hellfire Claw (While Raging Only)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning or slashing damage (gladiator's choice) plus 3 (1d6) fire damage.
Otros datos
description
Those few warriors that survive or even thrive within the Iron Maw Arena become full-fledged gladiators, favorite playthings of Magmarath's denizens. The long-term effects of their fiendish transfusion often results in an uncontrollable blood fury, making them exceptionally dangerous both in and outside the Arena's walls. These champions blend into the vicious crowds, just as comfortable in Magmarath as its fiendish denizens.