Irvan Wastewalker (Tier 1)
Critical Role: Call of the Netherdeep p. 189
- Tamaño
- Mediano
- Tipo
- humanoid (human)
- Alineamiento
- caótico neutral
- CA
- 13 (leather armor)
- Puntos de golpe
- 66 (12d8+12)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +4, Con +3
- Habilidades
- Acrobatics +4, Deception +3, Stealth +6, Survival +3
- Percepción pasiva
- 11
- Idiomas
- Common, Goblin
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Fortitude (Recharges after a Short or Long Rest)
If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.
recharge
SHORT
Acciones
Multiattack
Irvan makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.
Otros datos
description
Irvan Wastewalker is a young man who has experienced a previous life as a bugbear of the Kryn Dynasty. He was reborn as a nomadic human through the power of the Luxon.
The name "Wastewalker" conjures fear on the plains of Xhorhas, as the name of a clan of Xhorhasian nomads. Irvan -Irv to his friends- was born into that clan, but he hates the name. He left his family when he was a teenager, struck out on his own across the wastes, and made his way to the city of Asarius. Even though the "City of Beasts" is renowned for danger, Irv felt at home there in a way he'd never felt with his clan. He earned a reputation for being a party animal who could put down a dozen drinks in a night and still dance with the vigor and elegance of an archfey. Irv is young -just a few weeks past his nineteenth birthday- and he is secretly ashamed of his patchy beard and scrawny, human body. He has a bigger secret related to that feeling: he was consecuted in another life. The act of consecution is a sacred Kryn ritual of rebirth through the mystical power of the Luxon. Irvan has memories of his previous life as a bugbear of Den Hythenos, and he hopes to prove to himself that he can do great things without the aid of his powerful "family" in the Kryn Dynasty. He met Ayo and her friends when he traveled to Jigow to experience its contests of strength and skill. He sticks with the group in part because he's interested in what adventures they'll get into, and also because he's smitten with the group's newest addition, a drow arcanist named Galsariad.