Jon Irenicus
Minsc and Boo's Journal of Villainy p. 73
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 17 (natural armor)
- Puntos de golpe
- 135 (18d8+54)
- Velocidad
- walk 30 ft.
- Salvaciones
- Con +10, Int +13, Wis +9
- Habilidades
- Arcana +20, History +13, Insight +9, Perception +9
- Resistencias
- cold, lightning, necrotic
- Inmunidades
- poison; bludgeoning, piercing, and slashing from nonmagical weapons
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, poisoned
- Sentidos
- truesight 120 ft.
- Percepción pasiva
- 19
- Idiomas
- Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
- Desafío
- 22
Rasgos
Legendary Resistance (3/Day)
If Jon Irenicus fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Rejuvenation
If he has a phylactery and is destroyed, Jon Irenicus gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Turn Resistance
Jon Irenicus has advantage on saving throws against any effect that turns undead.
Spellcasting
Jon Irenicus is an 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Jon Irenicus has the following wizard spells prepared:
- Cantrips (at will): mage hand, prestidigitation, ray of frost
- 1st level (4 slots): detect magic, magic missile, shield, thunderwave
- 2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image
- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
- 4th level (3 slots): blight, dimension door
- 5th level (3 slots): cloudkill, scrying
- 6th level (1 slot): disintegrate, tenser's transformation
- 7th level (1 slot): finger of death, mordenkainen's sword
- 8th level (1 slot): dominate monster, power word stun
- 9th level (1 slot): power word kill, time stop
Acciones
Multiattack (only usable with Tenser's Transformation)
Jon Irenicus makes two flame tongue attacks or two mace attacks. Each attack does an additional 13 (2d12) force damage.
Flame Tongue (Rod of Lordly Might)
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) slashing damage and 7 (2d6) fire damage.
Mace (Rod of Lordly Might)
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage.
Acciones legendarias
Legendary Actions (3/Turn)
Jon Irenicus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Jon Irenicus regains spent legendary actions at the start of his turn.
recharge
3/TURN
Cantrip
Jon Irenicus casts a cantrip.
Drain Life Attack
Jon Irenicus makes a drain life attack with his rod of lordly might. If he hits a creature with his rod, the creature must make a DC 17 Constitution saving throw. On a failure, the creature takes an extra 4d6 necrotic damage, and Jon regains a number of hit points equal to half that necrotic damage. This property can't be used for 24 hours.
Paralyze Attack
Jon Irenicus makes a paralyze attack with his rod of lordly might. If he hits a creature with his rod, the creature must make a DC 17 Strength saving throw. On a failure, the creature is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used for 24 hours.
Tenser's Transformation (Costs 3 Actions)
Jon Irenicus casts tenser's transformation. He gains 50 temporary hit points. He gains advantage on his attack rolls with his rod of lordly might. When he hits a target with his rod of lordly might, that target takes an extra 2d12 force damage. He gains proficiency in Strength and Constitution saving throws. He can use his multiattack.