Junk Shaman

Creature Codex (3pp)

Tamaño
Pequeño
Tipo
humanoid (kobold)
Alineamiento
legal neutral
CA
12 (15 with junk armor)
Puntos de golpe
42 (12d6)
Velocidad
walk 30 ft.
Salvaciones
Dex +4, Wis +5
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Draconic
Desafío
2
FUE
6
−2
DES
14
+2
CON
11
+0
INT
11
+0
SAB
17
+3
CAR
9
−1

Rasgos

Animate Objects (1/Day)

The kobold casts animate objects without any components. Wisdom is its spellcasting ability.

recharge

1/DAY

Junk Armor

As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.

Pack Tactics

The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Acciones

Multiattack

The kobold junk shaman makes two junk staff attacks.

Junk Staff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.

Flame Jet

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.

Otros datos

description