Justice

The Griffon's Saddlebag: Book Two p. 409 (Third Party)

Tamaño
Mediano
Tipo
humanoid (any)
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
105 (14d8+42)
Velocidad
walk 30 ft.
Habilidades
Intimidation +5, Persuasion +5
Percepción pasiva
12
Idiomas
Common plus one other language
Desafío
5
FUE
18
+4
DES
12
+1
CON
17
+3
INT
12
+1
SAB
14
+2
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Spellcasting

The justice is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13). It has the following paladin spells prepared:

  • 1st level (3 slots): command, detect magic, divine favor

Acciones

Multiattack

The justice makes two attacks.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Longbow

Ranged weapon attack: +7 to hit, range 150/600 ft., one target. HIt: 5 (1d8+1) piercing.

Conjuros

Command, Detect Magic, Divine Favor

Espacios de conjuro

0,3

Otros datos

description

The main breadth and body of the Justicars are made up of justices. Having been thoroughly indoctrinated and proving loyal on all occasions, most fighting between mages and Justicars is carried out by its justices. For many, their first introduction to the faction is via its justices. Whether they are actively hunting a mage, or directing their fellow Justicars, a justice stands out from the crowd simply by their presence and comportment.