Kakkuu Spyder-Fiend

Vecna: Eve of Ruin p. 234

Tamaño
Mediano
Tipo
fiend (demon)
Alineamiento
typically chaotic evil
CA
15 (natural armor)
Puntos de golpe
91 (14d8+28)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Wis +3, Con +5, Dex +5
Habilidades
Stealth +5, Perception +3
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
understands Abyssal but can't speak
Desafío
5
FUE
17
+3
DES
15
+2
CON
14
+2
INT
6
−2
SAB
10
+0
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Magic Resistance

The kakkuu has advantage on saving throws against spells and other magical effects.

Spider Climb

The kakkuu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense

When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.

Web Walker

The kakkuu ignores movement restrictions caused by webbing.

Acciones

Multiattack

The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 10 (3d6) poison damage.

Reel

The kakkuu pulls each creature within 60 feet of itself that is grappled by its Web Snare up to 30 feet straight toward itself.

Web Snare

Ranged Weapon Attack: +6 to hit, reach 30/60 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). While grappled, the target also has the restrained condition. A web snare grappling a creature can be attacked and destroyed (AC 10; 10 hit points; immunity to bludgeoning, poison, and psychic damage).

Otros datos

description