Keelboat
Ghosts of Saltmarsh p. 188
- Tamaño
- Gargantuesco
- Tipo
- vehicle (60 ft. × 20 ft.)
- Alineamiento
- sin alineamiento
- CA
- 15
- Puntos de golpe
- 100
- Velocidad
- 3 miles per hour (72 miles per day)
- Inmunidades
- poison, psychic
- Inmunidad a estados
- blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Rasgos
Hit Points
100
Hull:
Armor Class: 15 Hit Points: 100 (damage threshold 10)
Control:
Helm Armor Class: 12 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.
Movement:
Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken
Movement:
Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 20 damage taken
Acciones
On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.
- Fire Ballista: The keelboat can fire its ballista (DMG, ch. 8).
- Move: The keelboat can use its helm to move with its oars or sails.
Weapons:
Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Keelboats typically include a ballista only when they are equipped for combat.
Otros datos
description
Example Keelboat Crew A keelboat requires a single crew member to operate smoothly. If the characters are guests on a keelboat, the crew consists of a single captain who has the statistics of a bandit captain with proficiency with water vehicles.
Keelboat Deck: The deck of the keelboat has the following features:
- Ballista. A ballista (DMG, ch. 8) is mounted on the fore of the deck. Ten ballista arrows are stacked and secured nearby.
- Oars. The deck of the ship holds twelve benches and four 15-foot-long oars. When the ship is rowed, crew members sit on these benches to work the oars.
- Railing. The deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
Keelboat Cabin: The keelboat cabin has the following features:
- Footlockers. Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
- Furnishings. Two beds and a desk with a chair stand at the aft of the cabin.