Keelboat

Ghosts of Saltmarsh p. 188

Tamaño
Gargantuesco
Tipo
vehicle (60 ft. × 20 ft.)
Alineamiento
sin alineamiento
CA
15
Puntos de golpe
100
Velocidad
3 miles per hour (72 miles per day)
Inmunidades
poison, psychic
Inmunidad a estados
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
FUE
16
+3
DES
7
−2
CON
13
+1
INT
0
−5
SAB
0
−5
CAR
0
−5

Rasgos

Hit Points

100

Hull:

Armor Class: 15 Hit Points: 100 (damage threshold 10)

Control:

Helm Armor Class: 12 Hit Points: 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the keelboat can't turn.

Movement:

Oars Armor Class: 12 Hit Points: 100; -5 ft. speed per 25 damage taken

Movement:

Sails Armor Class: 12 Hit Points: 100; -5 ft. speed per 20 damage taken

Acciones

On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action if it has only one crew. It can't take these actions if it has no crew.

  • Fire Ballista: The keelboat can fire its ballista (DMG, ch. 8).
  • Move: The keelboat can use its helm to move with its oars or sails.

Weapons:

Ballista Armor Class: 15 Hit Points: 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Keelboats typically include a ballista only when they are equipped for combat.

Otros datos

description

Example Keelboat Crew A keelboat requires a single crew member to operate smoothly. If the characters are guests on a keelboat, the crew consists of a single captain who has the statistics of a bandit captain with proficiency with water vehicles.

Keelboat Deck: The deck of the keelboat has the following features:

  • Ballista. A ballista (DMG, ch. 8) is mounted on the fore of the deck. Ten ballista arrows are stacked and secured nearby.
  • Oars. The deck of the ship holds twelve benches and four 15-foot-long oars. When the ship is rowed, crew members sit on these benches to work the oars.
  • Railing. The deck has a 3-foot-high rail around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.

Keelboat Cabin: The keelboat cabin has the following features:

  • Footlockers. Beneath each bed is a footlocker. The footlockers are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
  • Furnishings. Two beds and a desk with a chair stand at the aft of the cabin.