Keg Golem
Creature Codex (3pp)
- Tamaño
- Mediano
- Tipo
- construct (golem)
- Alineamiento
- sin alineamiento
- CA
- 11 (natural armor)
- Puntos de golpe
- 45 (6d8+18)
- Velocidad
- walk 30 ft.
- Resistencias
- bludgeoning, piercing, slashing from nonmagical weapons that aren't adamantine
- Inmunidades
- poison, psychic
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- Understands the languages of its creator but can't speak
- Desafío
- 3
- Entorno
- mountain
Rasgos
Empty Keg
A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.
Immutable Form
The keg golem is immune to any spell or effect that would alter its form.
Magic Resistance
The keg golem has advantage on saving throws against spells and other magical effects.
Rolling Charge
If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.
Acciones
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Ale Blast (Recharge 5-6)
The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
recharge
D5