Kelubar Demodand

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 27,

Tamaño
Mediano
Tipo
fiend
Alineamiento
typically neutral evil
CA
18 (natural armor)
Puntos de golpe
187 (22d8+88)
Velocidad
walk 30 ft., fly 60 ft.
Salvaciones
Wis +7, Dex +6
Habilidades
Insight +7
Resistencias
cold, fire
Inmunidades
acid, poison
Inmunidad a estados
paralyzed, poisoned, restrained
Sentidos
darkvision 120 ft.
Percepción pasiva
12
Idiomas
Abyssal, Demodand, telepathy 120 ft.
Desafío
13
FUE
22
+6
DES
13
+1
CON
18
+4
INT
14
+2
SAB
15
+2
CAR
18
+4

Rasgos

Proficiency Bonus

+5

Acidic Secretions

A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.

Boundless Movement

The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance

The kelubar has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The kelubar makes two Bite attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 18 (4d8) acid damage.

Spellcasting

The kelubar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At will: invisibility (self only)
  • 1/day each: dispel magic, scrying (as an action)

Spit Acid

The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Summon Demodand (1/Day)

The kelubar has a 40 percent chance of summoning its choice of 1d2 farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action.

recharge

1/DAY

Nauseating Fog (Recharge 6) (Bonus Action)

The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a point within 120 feet of itself. The cloud remains for 1 minute or until the kelubar uses this bonus action again. The cloud is heavily obscured and difficult terrain. Any creature that starts its turn in the cloud or enters the cloud for the first time on a turn must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the end of its next turn.

recharge

D6

Conjuros

invisibility, dispel magic, scrying

Otros datos

description