Kettlesteam the Kenku
The Wild Beyond the Witchlight p. 52
- Tamaño
- Mediano
- Tipo
- humanoid (kenku, warlock)
- Alineamiento
- caótico neutral
- CA
- 13
- Puntos de golpe
- 22 (5d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Wis +2, Cha +5
- Habilidades
- Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5
- Percepción pasiva
- 12
- Idiomas
- understands Auran and Common but speaks only through the use of her Mimicry trait
- Desafío
- 1
Rasgos
Proficiency Bonus
+2
Mimicry
Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.
Acciones
Multiattack
Kettlesteam makes two Dagger attacks.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spellcasting
Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
- At will: disguise self, friends, mage hand, minor illusion
- 1/day each: bestow curse, faerie fire, speak with animals
Twilight Sleep (2/Day)
Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.
recharge
2/DAY
Conjuros
disguise self, friends, mage hand, minor illusion, bestow curse, faerie fire, speak with animals