King of Feathers

Tomb of Annihilation p. 106

Tamaño
Enorme
Tipo
monstrosity
Alineamiento
sin alineamiento
CA
13 (natural armor)
Puntos de golpe
200 (19d12+52)
Velocidad
walk 50 ft.
Habilidades
Perception +4
Percepción pasiva
14
Desafío
8
FUE
25
+7
DES
10
+0
CON
19
+4
INT
2
−4
SAB
12
+1
CAR
9
−1

Rasgos

Detect Invisibility

The King of Feathers can see invisible creatures and objects as if they were visible.

Legendary Resistance (3/Day)

If the King of Feathers fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Innate Spellcasting

The King of Feathers's innate spellcasting ability is Wisdom. It can innately cast the following spell, requiring no material components:

  • At will: misty step

Acciones

Multiattack

The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Summon Swarm (Recharge 5-6)

The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.

recharge

D5

Conjuros

misty step

Otros datos

description

The monstrous tyrannosaurus known as the King of Feathers is the undisputed lord of Omu. Most other dwellers of the Forbidden City live in fear of its thunderous approach and steer well clear of the amphitheater, its lair.