King Snurre
Tales from the Yawning Portal p. 193
- Tamaño
- Enorme
- Tipo
- giant
- Alineamiento
- legal malvado
- CA
- 18 (plate armor)
- Puntos de golpe
- 187 (15d12+90)
- Velocidad
- walk 30 ft.
- Salvaciones
- Dex +3, Con +10, Cha +5
- Habilidades
- Athletics +11, Perception +6
- Inmunidades
- fire
- Percepción pasiva
- 16
- Idiomas
- Giant
- Desafío
- 9
- Entorno
- underdark, mountain
FUE
25
+7
DES
9
−1
CON
23
+6
INT
10
+0
SAB
14
+2
CAR
13
+1
Acciones
Multiattack
Snurre makes two greatsword attacks.
Greatsword
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage plus 7 (2d6) fire damage.
Rock
Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Variant: New Giant Options
Some adult fire giants are trained to lay siege to strongholds and break through enemy lines. These abilities are represented by the following traits.
Siege Monster: Snurre deals double damage to objects and structures.
Tackle: When Snurre enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving throw or be knocked prone.