Knight of the Mithral Shield

Storm King's Thunder p. 79

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
cualquier alineamiento
CA
18 (plate armor)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 25 ft.
Salvaciones
Con +4, Wis +2
Resistencias
poison
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
any one language (usually Common), Dwarvish
Desafío
3
FUE
16
+3
DES
11
+0
CON
14
+2
INT
11
+0
SAB
11
+0
CAR
15
+2

Rasgos

Possessed

While the knight is possessed by yakfolk, its alignment is lawful evil and it can speak Yikaria (the yakfolk tongue).

Brave

The knight has advantage on saving throws against being frightened.

Dwarven Resilience

Knight of the Mithral Shield has advantage on saving throws against poison, and has resistance against poison damage.

Acciones

Multiattack

The knight makes two melee attacks.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

recharge

SHORT

Reacciones

Parry

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Otros datos

description