Koalinth
Ghosts of Saltmarsh p. 239
- Tamaño
- Mediano
- Tipo
- humanoid (goblinoid)
- Alineamiento
- legal malvado
- CA
- 14 (scale mail)
- Puntos de golpe
- 16 (3d8+3)
- Velocidad
- walk 30 ft., swim 20 ft.
- Salvaciones
- Dex +2
- Habilidades
- Athletics +3, Perception +2
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- Common, Goblin
- Desafío
- 1/2
- Linaje
- Koalinth
FUE
13
+1
DES
11
+0
CON
12
+1
INT
11
+0
SAB
10
+0
CAR
11
+0
Rasgos
Amphibious
The koalinth can breathe air and water.
Martial Advantage
Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.
Acciones
Trident
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Otros datos
description
The koalinth, found in Danger at Dunwater, are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.