Koalinth

Ghosts of Saltmarsh p. 239

Tamaño
Mediano
Tipo
humanoid (goblinoid)
Alineamiento
legal malvado
CA
14 (scale mail)
Puntos de golpe
16 (3d8+3)
Velocidad
walk 30 ft., swim 20 ft.
Salvaciones
Dex +2
Habilidades
Athletics +3, Perception +2
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Goblin
Desafío
1/2
Linaje
Koalinth
FUE
13
+1
DES
11
+0
CON
12
+1
INT
11
+0
SAB
10
+0
CAR
11
+0

Rasgos

Amphibious

The koalinth can breathe air and water.

Martial Advantage

Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Acciones

Trident

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Otros datos

description

The koalinth, found in Danger at Dunwater, are martial and aggressive aquatic hobgoblins, with brightly colored faces and functional gills. They are known for their ferocity, and for their hatred of elves.