Kostchtchie

Baldur's Gate: Descent Into Avernus p. 105

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
caótico malvado
CA
16 (natural armor)
Puntos de golpe
243 (18d10+144)
Velocidad
walk 40 ft.
Salvaciones
Dex +9, Con +16, Wis +14
Habilidades
Intimidation +12, Perception +14, Survival +14
Resistencias
fire, lightning
Inmunidades
cold, poison; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidad a estados
charmed, frightened, poisoned
Sentidos
truesight 120 ft.
Percepción pasiva
24
Idiomas
Abyssal, Giant, telepathy 120 ft
Desafío
25
FUE
30
+10
DES
12
+1
CON
27
+8
INT
18
+4
SAB
22
+6
CAR
19
+4

Rasgos

Legendary Resistance (3/Day)

If Kostchtchie fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Kostchtchie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Kostchtchie's innate spellcasting ability is Charisma (spell save DC 20). He can innately cast the following spells, requiring no material components:

  • At will: command, darkness
  • 1/day each: dispel evil and good, gate, harm, telekinesis, teleport, wind walk

Acciones

Multiattack

Kostchtchie makes two melee attacks, only one of which can be a bite attack.

Bite

Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) piercing damage.

Matalotok (Warhammer)

Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

Acciones legendarias

Legendary Actions (3/Turn)

Kostchtchie can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Kostchtchie regains spent legendary actions at the start of its turn.

recharge

3/TURN

Attack

Kostchtchie makes one melee weapon attack.

Charge

Kostchtchie moves up to his speed.

Curse (Costs 2 Actions)

Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn.

Conjuros

command, darkness, dispel evil and good, gate, harm, telekinesis, teleport, wind walk

Otros datos

description

The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head.

Frost giants who forsake their gods and turn to demon worship can summon Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants' call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness and bloodlust before disappearing back to the Abyss.