Kraghammer Goat-knight

Tal'Dorei Campaign Setting: Reborn p. 246 (Third Party)

Tamaño
Mediano
Tipo
humanoid (dwarf)
CA
20 (plate, shield)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 25 ft.
Salvaciones
Str +5, Dex +1, Con +4, Int +2, Wis +2, Cha +5
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Common, Dwarvish
Desafío
3
FUE
17
+3
DES
8
−1
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Aura of Protection

Whenever the goat-knight or a creature friendly to it within 10 feet of it makes a saving throw, that creature gains a +2 bonus (included in the goat-knight's saving throws above). The goat-knight must be conscious to grant and gain this bonus.

Divine Health

The goat-knight is immune to disease.

Dwarven Resilience

The goat-knight has resistance to poison damage and advantage on saving throws against poison.

Spellcasting

The goat-knight is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

  • 1st level (4 slots): bless, cure wounds, protection from evil and good, sanctuary, shield of faith
  • 2nd level (2 slots): branding smite, find steed, lesser restoration, zone of truth

Acciones

Multiattack

The goat-knight makes two warhammer attacks.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Conjuros

bless, cure wounds, protection from evil and good, sanctuary, shield of faith, branding smite, find steed, lesser restoration, zone of truth

Espacios de conjuro

0,4,2

Otros datos

description