Kraghammer Goat-knight
Tal'Dorei Campaign Setting: Reborn p. 246 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- CA
- 20 (plate, shield)
- Puntos de golpe
- 52 (8d8+16)
- Velocidad
- walk 25 ft.
- Salvaciones
- Str +5, Dex +1, Con +4, Int +2, Wis +2, Cha +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Common, Dwarvish
- Desafío
- 3
Rasgos
Proficiency Bonus
+2
Aura of Protection
Whenever the goat-knight or a creature friendly to it within 10 feet of it makes a saving throw, that creature gains a +2 bonus (included in the goat-knight's saving throws above). The goat-knight must be conscious to grant and gain this bonus.
Divine Health
The goat-knight is immune to disease.
Dwarven Resilience
The goat-knight has resistance to poison damage and advantage on saving throws against poison.
Spellcasting
The goat-knight is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:
- 1st level (4 slots): bless, cure wounds, protection from evil and good, sanctuary, shield of faith
- 2nd level (2 slots): branding smite, find steed, lesser restoration, zone of truth
Acciones
Multiattack
The goat-knight makes two warhammer attacks.
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Conjuros
bless, cure wounds, protection from evil and good, sanctuary, shield of faith, branding smite, find steed, lesser restoration, zone of truth
Espacios de conjuro
0,4,2