Kraul Death Priest

Guildmasters' Guide to Ravnica p. 214

Tamaño
Mediano
Tipo
humanoid (kraul)
Alineamiento
neutral malvado
CA
18 (natural armor)
Puntos de golpe
65 (10d8+20)
Velocidad
walk 30 ft., climb 30 ft., fly 40 ft.
Salvaciones
Con +4, Wis +4
Habilidades
Insight +4, Nature +3, Religion +3
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Kraul
Desafío
4
Linaje
Priest
FUE
16
+3
DES
12
+1
CON
14
+2
INT
12
+1
SAB
15
+2
CAR
10
+0

Rasgos

Feed on Death

When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn't incapacitated.

Hive Mind

The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

Innate Spellcasting

The kraul's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kraul can innately cast the following spells, requiring no material components:

  • At will: chill touch, poison spray
  • 3/day each: ray of enfeeblement, ray of sickness
  • 1/day each: animate dead, blight, vampiric touch

Pack Tactics

The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb

The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The kraul makes one attack with its quarterstaff and casts one of its spells with a casting time of 1 action.

Quarterstaff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.

Conjuros

chill touch, poison spray, ray of enfeeblement, ray of sickness, animate dead, blight, vampiric touch

Otros datos

description

The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader of the kraul is a death priest named Mazirek.

Kraul: The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.