Labyrinth Keeper
Creature Codex (3pp)
- Tamaño
- Grande
- Tipo
- monstrosity
- Alineamiento
- caótico malvado
- CA
- 15 (natural armor)
- Puntos de golpe
- 119 (14d10+42)
- Velocidad
- walk 40 ft.
- Habilidades
- Perception +7
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 17
- Idiomas
- Abyssal
- Desafío
- 5
Rasgos
Charge
If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall
The minotaur labyrinth keeper can perfectly recall any path it has traveled.
Reckless Caster
At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Innate Spellcasting
The labyrinth keeper's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: acid arrow, fire bolt, locate object, misty step
- 2/day each: inflict wounds, stone shape
Acciones
Multiattack
The minotaur labyrinth keeper makes two attacks.
one with its gore and one with its shortsword.
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Shortsword
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Conjuros
acid arrow, fire bolt, locate object, misty step, inflict wounds, stone shape