Lamassu

Creature Codex (3pp) p. 247

Tamaño
Grande
Tipo
celestial
Alineamiento
Good Lawful
CA
17 (natural armor)
Puntos de golpe
147 (14d10+70)
Velocidad
walk 30 ft., fly 60 ft.
Salvaciones
Dex +6, Con +9, Wis +8, Cha +7
Habilidades
Arcana +7, History +7, Insight +8, Perception +8
Resistencias
radiant; bludgeoning, piercing, slashing from nonmagical weapons
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
truesight 60 ft.
Percepción pasiva
18
Idiomas
All, telepathy 120 ft.
Desafío
10
Entorno
coastal
FUE
18
+4
DES
14
+2
CON
20
+5
INT
17
+3
SAB
18
+4
CAR
16
+3

Rasgos

Magic Resistance

The lamassu has advantage on saving throws against spells and other magical effects.

Magic Weapons

The lamassu's weapon attacks are magical.

Pounce

If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.

Innate Spellcasting

The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:

  • At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
  • 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
  • 1/day each: banishment, flame strike, glyph of warding

Acciones

Multiattack

The lamassu makes two attacks with its claws.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.

Healing Touch (3/Day)

The lamassu touches a creature.

The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.

recharge

3/DAY

Acciones legendarias

Legendary Actions (4/Turn)

The celestial can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The celestial regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.

Detect

The lamassu makes a Wisdom (Perception) check.

Claw Attack

The lamassu makes one claw attack.

Wing Attack (Costs 2 Actions)

The lamassu beats its wings.

Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.

Conjuros

detect evil and good, mage hand, magic circle, sacred flame, unseen servant, bless, calm emotions, command, dimension door, invisibility, thunderwave, banishment, flame strike, glyph of warding

Otros datos

description