Lizardfolk Subchief

Ghosts of Saltmarsh p. 242,

Tamaño
Mediano
Tipo
humanoid (lizardfolk)
Alineamiento
neutral
CA
14 (natural armor)
Puntos de golpe
52 (8d8+16)
Velocidad
walk 30 ft., swim 30 ft.
Salvaciones
Wis +5
Habilidades
Athletics +4, Perception +5, Survival +5
Percepción pasiva
15
Idiomas
Draconic
Desafío
3
Linaje
Lizardfolk
FUE
14
+2
DES
12
+1
CON
14
+2
INT
10
+0
SAB
16
+3
CAR
12
+1

Rasgos

Hold Breath

The subchief can hold its breath for 15 minutes.

Spellcasting

The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy
  • 1st level (4 slots): command, guiding bolt, purify food and drink
  • 2nd level (3 slots): hold person, lesser restoration, silence
  • 3rd level (2 slots): bestow curse, dispel magic

Acciones

Tooth Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Jaws of Semuanya (Recharge 5-6)

The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.

recharge

D5

Conjuros

light, sacred flame, spare the dying, thaumaturgy, command, guiding bolt, purify food and drink, hold person, lesser restoration, silence, bestow curse, dispel magic

Espacios de conjuro

0,4,3,2

Otros datos

description

The lizardfolk subchief (seen in Danger at Dunwater) is a devout priest of Semuanya, pursuing the worship of its god in a manner similar to a cleric. It wields a dagger crafted of a massive crocodile tooth blessed by Semuanya, representing the subchief's prowess in both battle and piety.