Lost Minotaur
Creature Codex (3pp)
- Tamaño
- Grande
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 16 (natural armor)
- Puntos de golpe
- 114 (12d10+48)
- Velocidad
- walk 40 ft.
- Salvaciones
- Dex +3, Wis +4
- Habilidades
- Athletics +8, Perception +4, Survival +4
- Resistencias
- necrotic
- Inmunidades
- cold, poison
- Vulnerabilidades
- radiant
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, poisoned, stunned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Understands the languages it knew in life but can't speak
- Desafío
- 8
Rasgos
Charge
If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Keen Smell
The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance
The lost minotaur has advantage on saving throws against spells and other magical effects.
Sense Life
The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.
Acciones
Multiattack
The minotaur makes two twilight greataxe attacks.
Twilight Greataxe
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.