Lost Minotaur

Creature Codex (3pp)

Tamaño
Grande
Tipo
undead
Alineamiento
neutral malvado
CA
16 (natural armor)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 40 ft.
Salvaciones
Dex +3, Wis +4
Habilidades
Athletics +8, Perception +4, Survival +4
Resistencias
necrotic
Inmunidades
cold, poison
Vulnerabilidades
radiant
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Understands the languages it knew in life but can't speak
Desafío
8
FUE
20
+5
DES
10
+0
CON
18
+4
INT
5
−3
SAB
12
+1
CAR
8
−1

Rasgos

Charge

If the lost minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Keen Smell

The lost minotaur has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance

The lost minotaur has advantage on saving throws against spells and other magical effects.

Sense Life

The lost minotaur can magically sense the presence of living creatures within 1 mile away. It knows each creature's general direction but not exact location.

Acciones

Multiattack

The minotaur makes two twilight greataxe attacks.

Twilight Greataxe

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage and 9 (2d8) necrotic damage.

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Otros datos

description