Luma Wizard

Humblewood Campaign Setting p. 202 (Third Party)

Tamaño
Pequeño
Tipo
humanoid (luma)
Alineamiento
cualquier alineamiento
CA
12 (15 with mage armor)
Puntos de golpe
58 (13d6+13)
Velocidad
walk 25 ft.
Salvaciones
Int +7, Wis +4
Habilidades
Arcana +7, History +7
Resistencias
Poison
Percepción pasiva
11
Idiomas
Auran, Birdfolk, any three other languages
Desafío
6
Linaje
Wizard
FUE
8
−1
DES
15
+2
CON
12
+1
INT
18
+4
SAB
12
+1
CAR
15
+2

Rasgos

Proficiency Bonus

+3

Spellcasting

The wizard is a 10th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The wizard has the following spells prepared:

  • Cantrips (at will): chill touch, fire bolt, minor illusion, prestidigitation, ray of frost
  • 1st level (4 slots): charm person, detect magic, mage armor, shield, sleep, thunderwave
  • 2nd level (3 slots): darkness, hold person, ray of enfeeblement
  • 3rd level (3 slots): counterspell, fireball
  • 4th level (3 slots): banishment, stellar bodies
  • 5th level (2 slots): conjure elemental, mislead

Glide

When falling at least 10 feet, the wizard can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Wing Flap

As a bonus action, the wizard can use their powerful feathered arms to propel themselves upward up to half their movement speed. The wizard can use it in conjunction with a regular jump, but not while gliding.

Fated (Recharges after a Long Rest)

The wizard can choose to reroll any attack, skill check, or saving throw.

recharge

LONG

Resilience

The wizard has advantage on saving throws against poison.

Acciones

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 4 (1d8 - 1) bludgeoning damage if used with two hands to make a melee attack.

Reacciones

Charming (3/Day)

When a creature makes an attack against the wizard, the creature must succeed on a DC 14 Wisdom saving throw or target the next closest creature within range. If multiple creatures are closest, the attacker chooses. This feature does not work if there are no other creatures within range

recharge

3/DAY

Conjuros

chill touch, fire bolt, minor illusion, prestidigitation, ray of frost, charm person, detect magic, mage armor, shield, sleep, thunderwave, darkness, hold person, ray of enfeeblement, counterspell, fireball, banishment, stellar bodies, conjure elemental, mislead

Espacios de conjuro

0,4,3,3,3,2

Otros datos

description

It is widely believed among the birdfolk that only those with focused minds can master the subtle art of magic. For unknown reasons, perhaps their inherent connection to fate or particular manner of engaging with the world, lumas are able to tap into the mystical and magical forces with ease.