Lynx Creatlach

Infernal Machine Rebuild p. 54

Tamaño
Mediano
Tipo
undead (tiefling)
Alineamiento
legal malvado
CA
13 (leather armor)
Puntos de golpe
136 (16d8+64)
Velocidad
walk 30 ft.
Salvaciones
Str +7, Con +7, Wis +6, Cha +7
Resistencias
necrotic, psychic
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned, stunned
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Infernal
Desafío
5
FUE
18
+4
DES
14
+2
CON
18
+4
INT
13
+1
SAB
16
+3
CAR
18
+4

Rasgos

Special Equipment

Lynx's crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under a permanent Nystul's magic aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.

Aversion of Fire

If Lynx takes fire damage, she has disadvantage on attack rolls and ability checks until the end of her next turn.

Immutable Form

Lynx is immune to any spell or effect that would alter her form.

Lightning Absorption

Whenever Lynx is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance

Lynx has advantage on saving throws against spells and other magical effects.

Regeneration

Lynx regains 10 hit points at the start of her turn. If she takes fire or radiant damage, this trait doesn't function at the start of her next turn. Lynx's body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.

Turn Immunity

Lynx is immune to effects that turn undead.

Acciones

Multiattack

Lynx makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Otros datos

description

Out on Loan. ------ The powerful relics possessed by Lynx Creatlach and Sir Ursas (see the "Special Equipment" section of their stat blocks) have been granted to them by their diabolical masters, and are not meant to be claimed as treasure. If either agent is killed in the course of the adventure, their special equipment vanishes, returning to Bel or Zariel.

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