Maggie Keeneyes (Tier 3)
Critical Role: Call of the Netherdeep p. 194
- Tamaño
- Grande
- Tipo
- giant (ogre)
- Alineamiento
- legal neutral
- CA
- 18 (plate armor)
- Puntos de golpe
- 142 (15d10+60)
- Velocidad
- walk 30 ft., swim 30 ft. (ruidium armor)
- Salvaciones
- Str +8, Con +7
- Habilidades
- Athletics +8, Insight +5, Perception +5, Persuasion +5
- Resistencias
- psychic (granted by ruidium armor)
- Inmunidad a estados
- charmed, frightened
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 16
- Idiomas
- Common, Giant
- Desafío
- 8
- Linaje
- Ogre
Rasgos
Proficiency Bonus
+3
Special Equipment
Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Push
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.
Tactical Readiness
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Acciones
Multiattack
Maggie makes two Heavy Greataxe or Hammer Toss attacks.
Heavy Greataxe
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.
Hammer Toss
Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.
Rally (1/Day) (Bonus Action)
Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.
recharge
1/DAY
Otros datos
description
People might laugh when a 12-foot-tall ogre orders a drink at a bar and says her name is Maggie, but they don't laugh for long. Some people fixate on her name, her enormous size, her muscles, or the weapon at her side. Wiser folk take notice of Maggie's bright blue eyes. All her life, people have considered Maggie a stupid meathead because of her size, but her eyes betray her intelligence. She can read others with a glance, whether in conversation or in a duel. When her eyes dart back and forth across a battlefield, they take in enough information to give her allies an advantage in the fight. Things changed for Maggie when she first arrived in Jigow and met Ayo Jabe three weeks ago. She came looking for mercenary work to make ends meet but found a true friend instead. Ayo saw the intelligence in Maggie's eyes and was keen to hear Maggie's thoughts. They became fast friends, and Maggie would sooner die than let harm come to her new companion. Maggie loves poetry and music with profound lyrics, as well as matching wits with people as clever as she is. She hates being stereotyped and has a dim view of those who are too quick to judge others.