Maggie Keeneyes (Tier 3)

Critical Role: Call of the Netherdeep p. 194

Tamaño
Grande
Tipo
giant (ogre)
Alineamiento
legal neutral
CA
18 (plate armor)
Puntos de golpe
142 (15d10+60)
Velocidad
walk 30 ft., swim 30 ft. (ruidium armor)
Salvaciones
Str +8, Con +7
Habilidades
Athletics +8, Insight +5, Perception +5, Persuasion +5
Resistencias
psychic (granted by ruidium armor)
Inmunidad a estados
charmed, frightened
Sentidos
darkvision 60 ft.
Percepción pasiva
16
Idiomas
Common, Giant
Desafío
8
Linaje
Ogre
FUE
20
+5
DES
14
+2
CON
18
+4
INT
14
+2
SAB
14
+2
CAR
8
−1

Rasgos

Proficiency Bonus

+3

Special Equipment

Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Push

Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.

Tactical Readiness

Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Acciones

Multiattack

Maggie makes two Heavy Greataxe or Hammer Toss attacks.

Heavy Greataxe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.

Hammer Toss

Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.

Rally (1/Day) (Bonus Action)

Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.

recharge

1/DAY

Otros datos

description

People might laugh when a 12-foot-tall ogre orders a drink at a bar and says her name is Maggie, but they don't laugh for long. Some people fixate on her name, her enormous size, her muscles, or the weapon at her side. Wiser folk take notice of Maggie's bright blue eyes. All her life, people have considered Maggie a stupid meathead because of her size, but her eyes betray her intelligence. She can read others with a glance, whether in conversation or in a duel. When her eyes dart back and forth across a battlefield, they take in enough information to give her allies an advantage in the fight. Things changed for Maggie when she first arrived in Jigow and met Ayo Jabe three weeks ago. She came looking for mercenary work to make ends meet but found a true friend instead. Ayo saw the intelligence in Maggie's eyes and was keen to hear Maggie's thoughts. They became fast friends, and Maggie would sooner die than let harm come to her new companion. Maggie loves poetry and music with profound lyrics, as well as matching wits with people as clever as she is. She hates being stereotyped and has a dim view of those who are too quick to judge others.