Mapach Tinkerer

Humblewood Campaign Setting p. 203 (Third Party)

Tamaño
Mediano
Tipo
humanoid (mapach)
Alineamiento
cualquier alineamiento
CA
12
Puntos de golpe
13 (3d8)
Velocidad
walk 30 ft., climb 20 ft.
Resistencias
Poison
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Birdfolk, Mapach
Desafío
1/4
Linaje
Tinkerer
FUE
10
+0
DES
14
+2
CON
10
+0
INT
13
+1
SAB
12
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Resilience

The tinkerer has advantage on saving throws against being poisoned.

Skulker

The tinkerer has advantage on Stealth checks made in dim light or total darkness.

Acciones

Dagger

Melee or Ranged Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Tinker's Toys

The tinkerer uses one of the following options (roll a d4 or choose one); the tinkerer can use each one no more than once per day:

Tinker's Toys:

d4Toy
1Cogwork Bird. The tinkerer winds and releases a small mechanical bird that flies to a target creature within 30 feet and distracts it. The next attack against that creature is made with advantage.
2Flash-bangs. The tinkerer targets a space up to 10 ft. away, and throws some small explosive shells that flare up in a blinding light. All creatures within 10 ft. of the target space must make a DC 11 Constitution saving throw or be blinded until the start of the tinkerer's next turn.
3Nettle Gun. The tinkerer turns the crank on a small gadget that sprays nettles at a target. Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: 4 (1d4 + 2) piercing damage. All creatures within 5 ft. of the target must make a DC 11 Dexterity saving throw or take 5 (1d10) piercing damage.
4Grease Balloon. The tinkerer targets a 10-foot by 10-foot area up to 15 feet away, and makes it slick with grease. The area is considered difficult terrain, and each creature standing in the area must succeed on a DC 11 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 11 Dexterity saving throw or fall prone.

Otros datos

description

Unlike those who are content to stay within the boundaries of their established craft, tinkerers have a passion for innovation that is unfettered by tradition. Mapach craftspeople who constantly look for ways to improve upon past creations find themselves branded as eccentrics. Their methods are unconventional, but eminently practical. Designs are often carefully considered, and some of their innovations eventually find widespread use around the Wood.